PC Weapon Balancing

Today Treyarch released a game setting update that has mainly made bigger changes to PC for Call of Duty: Black Ops 4. There have been updates across all platforms but PC has seen the bulk with weapon tuning.

Global:

Blackout

  • Performance

    • Resolved an issue that caused hitching when playing in Quads.

Multiplayer

  • Miscellaneous

    • Added a message to the Defeat screen to clarify that losses are not (and have not been) counted when losing a game that was joined in progress.

    • Resolved an issue in Gun Game where the end-of-match screen would display “Top 3” even if the player was not in the Top 3.

    • Players who unlock the Marksman Mastery Challenge will now receive the XP Reward.

  • Create-a-Class

    • Resolved an exploit where Create-a-Class changes in Custom Games could be carried over into Public Matches.

General

  • Miscellaneous

    • Added UI elements to help players find new items in their inventory.

    • Added new playlist images in the Lobby for various Hardcore game modes.

    • Resolved an issue where the game’s version number could overlap with the player name on various menu screens.

    • Resolved a UI error message that occurred when Black Ops Pass owners skipped the prompt to redeem their bonus.

PC Specific:

Multiplayer

  • Saug 9mm

  • The Dual Wield Saug 9mm was extremely popular on PC, and needed further tweaks in addition to its hip-fire accuracy reduction in the weapon balancing update earlier this week.

    • Dual Wield Operator Mod

      • Further increased the hip-fire spread.

      • Lowered the maximum damage falloff distance.

  • Koshka

  • The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance on PC, so we’re giving it an edge to help it be competitive against the Paladin and Outlaw. With this change, each bolt-action sniper rifle now has a different one-shot kill zone.

    • Moved one-shot kill zone from “head only” to “head and upper chest”.

    • High Caliber

    • Now grants a one-shot kill from the chest-up.

  • MOG-12

  • While this weapon was already balanced differently for PC, we felt the Barrel Choke attachment still performed a bit too well outside of its intended range.

    • Barrel Choke

    • Reduced one-hit kill range.

Menus

  • Zombies

    • Resolved an issue causing UI elements to overlap in the Zombies menu.

  • Create-a-Class

    • Resolved a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”.

About The Author

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The Jacka1 that's me. I love to game and share my experiences and also cycling is a passion for me.

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