Latest Notes Are In

Treyarch has released there latest notes for Call of Duty: Black Ops 4 across all platforms.

Let’s cut right to the chase: last zombie bleed-out time has been doubled, XP earn rates have been boosted for solo and 2-player matches, we’re spawning fewer Hellhounds on mixed rounds in Blood of the Dead and Classified, and players can now use four unique Elixirs per round. We’ve also made other tweaks to ensure a more balanced Zombies experience in addition to these changes, so check out the full list below, jump into some matches, and let us know what you think.

The Black Market is also now live across all platforms starting today, granting all players access to hundreds of cosmetic items by progressing through our first Contraband collection, Operation: First Strike. Earn your way across a full season of rewards in Multiplayer and Blackout, including new Signature Weapons, Gestures, Outfits, Calling Cards, Tags, Stickers, Blackout characters, and more.

Treyarch has also reminded us of there enforcement policy,

  • First offense: Player will be temporarily suspended from playing the game online, will have their stats, Emblems, and Paintjobs reset, will have online splitscreen privileges revoked, and will have their Leaderboard entries deleted.

  • Extreme or repeat offenses: Player will be permanently suspended from playing the game online, will have their stats, Emblems, and Paintjobs reset, and will be blocked permanently from appearing in Leaderboards.

  • General

    • Black Market

      • Black Market and Operation: First Strike now live on all platforms.

      • Resolved a delay in displaying Black Market reward images in the After Action Report.

    • Miscellaneous

      • General stability fixes and improvements across Multiplayer, Zombies, and Blackout.

  • Zombies

    • Gameplay

      • Doubled the bleed-out timer on the last zombie per round from 5 to 10 minutes.

      • Increased the XP earn rate in solo and 2-player matches.

      • Reduced frequency of Hellhounds that spawn on mixed rounds in Blood of the Dead and Classified.

    • Elixirs

      • Increased maximum unique Elixir usage per round from 3 to 4.

      • Decreased cooldown time on Common, Rare, Legendary, and Epic Elixirs.

      • Decreased effective time on Aftertaste Elixir.

      • Reduced effectiveness of Head Scan Elixir.

      • Increased cooldown time on Classic Elixirs to balance increased last zombie bleed-out time.

      • Adjusted cooldown for all Elixirs in Rush Mode.

      • Corrected the Elixir cooldown reduction effect granted by the Time Slip Perk.

    • Challenges

      • Resolved an issue preventing players from completing the “Coming Through” Challenge.

      • Resolved an issue where the “Up Close” and “Death Slider” Prestigious Challenges would reward the same Calling Card.

    • Miscellaneous

      • Resolved a crash that occurred when triggering Brain Rot on underwater Zombies.

  • Multiplayer

    • Miscellaneous

      • Resolved an issue where joining a match after a round switch would record a Loss if your team lost the match.

    • Create-a-Class

      • Resolved an issue preventing the Reactive Camo for the GKS Damascus from properly unlocking.

      • Resolved an issue allowing the Access Denied Camo for the Strife to display as brighter than intended.

We’ve also made the following update specific to PC:

  • Blackout

    • Improved connection stability during Blackout loading screens.

We’re also working on the following items for future updates:

  • Zombies Nebulium Plasma

    • The Zombies team is planning to increase the earn rate for Nebulium Plasma across the board in an upcoming game update. Keep an eye on the patch notes soon!

  • Zombies XP Earn Rates

    • The earn rate for Zombies XP on Hardened and Realistic difficulties will also be increased in a future update, to help ensure our most intrepid zombie slayers are rewarded for their efforts.

  • Splitscreen Pausing in Zombies

    • We have heard the whispered prayers of high-round couch co-op players in need of a bathroom break! The ability to pause a local Zombies match in splitscreen is in the works.

  • Mastery Camos in Zombies

    • As mentioned previously, we’re working on enabling Mastery Camos unlocked in Multiplayer to be applied to weapons in Zombies. Stay tuned.

About The Author

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The Jacka1 that's me. I love to game and share my experiences and also cycling is a passion for me.

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