Don’t Worry Changes Are Coming
Treyarch has responded to a post on Reddit regarding the current issue lots of fans are having with the Armor in Call of Duty: Black Ops 4 Beta. They state that there will be changes made to the Armor in week two of the beta and that they take it as their top priority. They stated that it only takes one extra bullet to kill someone in most cases and on a very rare occasion two with an SMG at long ranges. It does in no way though affect headshot damage.
We definitely hear the feedback and are monitoring this issue closely. We’re also working on some Armor-specific updates that you can expect for the update on weekend 2. I just wanted to clarify a point of information that you stated about Armor requiring “3-5” bullets extra. Currently Armor only increases hits to kill by a single bullet. The only exception to this is farthest-range SMG damage, which at the longest ranges may take up to 2 extra bullets to kill. But those are somewhat rare. In the vast majority of cases it only soaks up 1 hits-to-kill worth, and it does not protect against headshots at all. Also, that 1 bullet worth of protection does not regenerate once depleted, which is a major differentiator from past mechanics such as Juggernaut.
This information is just to be transparent about how Armor is currently functioning. It doesn’t mean we don’t take this issue seriously – it’s one of our top combat gameplay concerns and you will see some action soon. Thanks and please enjoy the Beta and keep the feedback coming! BTW some of those other Gears are pretty good too!