It Was A Big Task

Studio co-founder of Sledgehammer Games Michael Condrey has spoken out about the release problems we have had with Call Of Duty: WWII. He explains how they have been working on problems and assures us about the sometimes lengthy process it can be and the amount of people involved in maintaining and fixing the game. Also a fix for global flinch is being pushed out to balance the flinch effect amongst all the weapons.

Post launch game updates are uniquely complex, and delicate. #CODWWII is a feature heavy game, and we have several hundred developers actively making fixes and incorporating community feedback. Yet, when launching to many millions of players across the globe (under highly varied home network infrastructures), stability is always a priority for us. Part of our process is a rigorous QA testing phase. In addition, there are first party protocols for how updates get safely propagated to players. For fans, that means you are generally seeing changes several days or weeks after we’ve implemented them in the development environment at Sledgehammer Games. Rest assured, that doesn’t mean we aren’t working incredibly hard or fast to address feedback. It just means that there is sometimes a delay between the time we make the change at the studio and the time we can communicate it, and see it rolled out to the live community.

We have plenty of changes in coming updates, including the start of Ranked Play Season One: The Placement Season, beginning (tomorrow) December 1, 2017. In addition, based on player feedback and validated through internal playtests, today we released new tuning adjustments to global flinch on all weapon classes. These reduced flinch values provide better consistency while engaged in head-to-head combat. Jump online and let us know what you think.

We look forward to sharing more soon. In the mean time, please keep the constructive feedback coming. And thanks for your continued support!

Source: Reddit

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